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Archaeogaming: The Book (what’s in it
and how to order) , and how to order).
Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books
New York/Oxford), has been published, and all orders will begin to ship mid-June to North American readers, and […] , New York/Oxford), has been published, and all orders will begin to ship mid-June to North American readers, and in July to the rest of the world.
240 pages, 22 illustrations in a 6″ x 9″ trim size.
You can order a paperback for yourself, and can request your library to order a hardcover edition (right from the website).
Ebooks are also available, .
Specifically for the Amazon Kindle
Click to Order from the Publisher Hardcover ISBN 978-1-78533-872-4 $150.00/£107.00 Paperback ISBN 978-1-78533-873-1 $27.95/£19.00 Ebook (Kindle Edition) eISBN 978-1-78533-874-8 $25.30/£19.00 (depending on the exchange rate) So what’s in it.
Here’s an expanded Table of Contents: List of Illustrations Acknowledgements Chapter 1
Introduction What is Archaeogaming.
How is Archaeogaming Archaeology.
Archaeogaming, Media Studies, and Media Archaeology Archaeogaming and Game Studies Archaeologists as Game-Makers Chapter Summaries Chapter 2.
Real-World Archaeogaming Exhuming Atari The Artifacts of Digital Fiction Gaming Spaces When Video Games Change Chronologies and Typologies A Blended Historical Reality: Pokémon Go Chapter 3.
Playing as Archaeologists You Play an Archaeologist Archaeologist Non-Player Characters Public Reception of Archaeology Archaeological Reception in Hearthstone Looting Looting and Ethics: Elder Scrolls Online Chapter 4.
Video Games as Archaeological Sites How is a Video Game an Archaeological Site.
Landscape Archaeology in Video Games Dwelling in Synthetic Worlds and Landscapes Archaeogaming Tools and Method Video Game Ethnoarchaeology Archaeogaming Case Study: The No Man’s Sky Archaeological Survey Glitches as Artifacts Garbology in Video Games Other In-Game Archaeologies Chapter 5.
Material Culture of the Immaterial Introduction Material Memory in Video Games Video Game Museums and Museums in Video Games Virtual Artifacts and their Real-World Manifestation Experimental Archaeology Lore and Lore Communities Lore Realized: Video Game Cosplay Archaeological Re-Creations Chapter 6.
No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics (co-authored with Catherine Flick and L.
Meghan Dennis) Works Cited Games Cited Glossary Index I hope you enjoy reading it as much as I enjoyed writing it.
I think it provides a good foundation for the various threads of video game archaeology, and hope that it becomes a launching pad for readers who want to take things further, grounding their work in critical theory and serious (and seriously fun) play.
—Andrew Reinhard, Archaeogaming
Posted on December 2, 2017 11 By Posted in , , , Tagged #, berghahn books, book 11 Comments.
Ben”s Lab January 14, .
2018 at 1:08 am Reply Is this available as an ebook
January 14, .
2018 at 8:08 am Reply It will be
I’ll ask the publisher when the digital edition will be available; but they are planning on doing one.
Jessica Ann Birchmier April 10, .
2018 at 10:49 am Reply I’m so sad this isn’t out yet
I’m doing my senior seminar project on archaeogaming, and this seems like it would be an amazing source.
???? April 10, 2018 at 11:01 am Reply We’re still looking at an end-of-May publication, but if you want the text for your project I can email you.
Drop me a line at archaeogaming at g mail.
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Rob Barratt June 22, .
2018 at 9:26 am Reply Very excited to read this
A comprehensive book on the topic was long due.
Congrats on the publication.
Rob June 22, .
2018 at 9:28 am Reply Thank you
I’m already thinking about the second edition — there’s so much happening.
Mujtaba Walji July 12, 2018 at 3:11 am Reply Why’s the hardcover so much more expensive than the paperback edition.
July 12, 2018 at 6:45 am Reply I think the publisher’s intention is that the hardcover is intended for libraries and have priced the book for multiple users.
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