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Jason Clark   Triangle Face Podcast Ep 8 – Waiting for […]

Jason Clark   Triangle Face Podcast Ep 8 – Waiting for […]

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Brad is still not with us this week, meaning that we have another guest filled episode.
This week’s show is yet another one featuring us telling stories of our past.
This time, we aren’t discussing drunk stories, but stories about the time when we all lived in a terrible apartment that was about to fall […].
A listener asked us why we did not one.

But TWO gaming episodes right before E3

we respond by doing yet another gaming episode to cover ourselves.
Brad is off being a father or something.

So we’re joined by The Ginger One himself

Jason Clark   Triangle Face Podcast Ep 8 – Waiting for […].

This week the crew discusses the new X-Men film

X-men Days of Future Past.
Do we discuss how the movie was.

Do we discuss the travels of Ferdinand Magellan

Does Dave discover more ammo to combat Mike in his never-ending quest to dethrone Wolverine as top dog of the Marvel universe.
We answer […].
Here is the second part of our long-winded discussion on video games .
This time we take a step back to review a new interdependently-made role playing game called Siralim and attempt to give away  some free stuff.
That is, until our run-in with the fabled lawnmower man .

Triangle Face Podcast Ep 6 – […]

This is the first half of a two-part discussion Brad, Dave, and Steve had about the state of gaming in 2014.
They discuss good things, bad things, and what we are all looking forward to in the gaming world.
Check back in a few days for more, as this one got a bit out of hand, […].

This week on Triangle Face Podcast

we will be discussing summer movies and more specifically the newest Godzilla movie.
As you can imagine, this episode is going to be full of spoilers so listen at your own risk.
Triangle Face Podcast Ep 4 – Deal With It   Related articles Film Review: Godzilla (2014) Why [Spoiler] […].
Another few weeks have passed, .

And it’s time once again for another largely substandard episode of Triangle Face Podcast

This time the guys (and Sarah) tell stories of everyone’s favorite pastime – drinkin’ the booze.
While some of us are too old for the party guy lifestyle of our youths, it’s fun to look back […].
In this episode, Stephen, Dave, and Brad discuss people that whine about books being turned into movies.
They they do some whining themselves.
Then they talk about obscure children’s books.
All in all, nothing gets accomplished.
Triangle Face Podcast Ep 2 – Danger in Quicksand Swamp Related articles Welcome to our page.
1984 Related Podcast I […].
On this episode, Dave, Mike, Steve, and Brad discuss a Stanley Kubrick related documentary called Room 237.
This film is a HIGHLY acclaimed, and award winning film for some reason that our crew really does not enjoy all that much.
Are there homoerotic erections everywhere.
Minotaurs.
Nazi Typewriters.
The answer is NO.
Triangle Face […].

Triangle Face Podcast Ep 0 – The Intro

Thomas flies solo as he explores the concept of Independence, just in time for the 4th of July.

Shaggy actually has a fiber connection in his new home

He discusses what he can do with his new ISP with Thomas before both talks about the state of broadband in the United States.
Thomas wishes his dad a Happy Father’s Day.
After a hiatus that will be explained in a future episode, Shaggy returns to the show and talks about Intel’s latest veiled threats against those who would emulate the x86 instruction set.
Thomas talks about his mom, and how she influenced him.
Consider this a special Mother’s Day Edition of the show.
In this episode, .

Shaggy and Thomas experiment with Minecraft on a server created on Digital Ocean

There have been some things going on, so I wanted to say I haven’t forgotten about the audience.
We will post more show content on a regular basis.
With the surprising news of Canonical discontinuing Unity and Ubuntu Touch, Thomas and Shaggy weigh in.
Add bonus: Meerkat.
Follow.

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Have a great idea for Analog Game Studies.
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After having a look around our site and reading our About section

please read through the following guidelines before emailing us at [email protected]
After submitting your pitch, one of our editors will contact you shortly.

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AGS Submission Guidelines Thank you so much for considering submitting a piece to Analog Game Studies, the journal dedicated to academic and popular study of games containing a substantial analog component.
Before you submit to the journal, however, have you considered… * … if your submission is of the appropriate length.
Our standard article is approximately 4000 words long, and we’d like your piece to be about that length too.
* … if your piece has a strong argument.
Audiences tend to remember and cite essays with clear arguments supported by compelling evidence.
Make sure yours has both.
* … if your piece advances broader discussions in the field.
Take a look at some other articles – both popular and academic – concerning the topic you’re discussing.
Ensure that your point is in dialog with theirs, rather than ignoring or trying to overwrite the important insights and concessions of the other authors.
Remember that if you want your work to be heard, it is best heard in conversation with other works.
* … if your piece offers us something new.
Given other discussions in the field, make sure that the point you’re making is something new, interesting and useful.
We want to publish articles that are worth reading, i.e., only those articles that an author like you finds worth writing.
Push yourself to innovate, and seek the boundaries of previous conversations.
* … who are three academics who would be directly interested in your post.
If you can’t name three, your post may not have an audience among scholars.
* … who are three game designers who would be directly interested in your post.
If you can’t name three, maybe you’re not reaching the designer segment of our audience.

We’d like for you to reach both scholars AND designers

if possible.
(Feel free to use other Analog Game Studies authors to answer either this or the above question.) * … thinking beyond a role-playing game audience.

Let’s face it: most of our authors and audience are concerned with RPGs and

sure, we’ll give them what they want.
But the title of our journal is “Analog Game Studies,” so your argument must have some broader “analog” applicability beyond your narrow field of interest, right.
Without getting too ambitious, think about the ramifications of your argument for other sorts of games.
Explain the concepts and games involved as if your audience were your grandmother, your English professor, and a board-gamer from your local gaming store.
* … what images the post should use.

Analog Game Studies requires  about 5 images per post

The more good images you supply, the happier your editors are.
What makes a good image.
Well, we’re always looking for an openly licensed featured image that’s at least 1038×576 pixels large.
More generally, 4-5 open-license, eye-catching images with all the necessary attribution that have to do with the content of your post are preferred.
Check out creativecommons.org and flickr.com, if you are looking for good search engines which allow to filter your search by license.
Be sure to provide details about the original author of the image, too, when you submit your images, as attribution is an important part of the open license structure.
This is also not to say that your editors won’t post your article unless you provide images, but that the process will run smoother with your input.
* … if you have a bio on the website.
If you’re a new post author, we’ll need a bit more information from you about yourself (as well as a headshot).
Please look at the other bios and provide us with your own short one along with a picture of yourself.
Good bios are brief and answer the reader’s question “Why should I care about what YOU have to say?” * … the possibility that you might disagree with the editor’s decisions regarding the layout of your article.
Although we greatly value and appreciate active input from our authors, the editors ultimately have the final say on how an article will look on the website.
We will take your advice into consideration.

But Analog Game Studies is – at present – not a democracy

so as to expedite the whole process.
We appreciate your cooperation and patience on this front.