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By Robert Cram on August 26

By Robert Cram on August 26

Xbox Previews.

Wasteland 3 – 30 Minute In-Depth Gameplay Preview 4K

By Robert Cram on August 26, 2020 We already published our six minute video review today but here’s is a less formal and more in-depth look at inXile Entertainment’s post-apocalyptic RPG Wasteland 3.
You can also take a peek of 1 hour 50 minutes of non-narrated gameplay some 2 hours into the story in the second video.
Read more No Comments Gamedec Gameplay demo build – Cyberpunk RPG Adventuring.

By Robert Cram on August 5

2020 We had a quick look at Anshar Studios cyberpunk themed role-playing adventure game, Gamedec at Gamescom 2019 and came away impressed with the promise it held.
Fast-forward almost one year and the team has had a successful Kickstarter campaign and as of yesterday released a demo build for its backers Read more No Comments Beyond A Steel Sky PC Gameplay 4K – A Quick Look at Cyberpunk-Themed Union City.

By Robert Cram on July 12

2020 Revolution Software’s (who also made the Broken Sword games) sequel to Beneath A Steel Sky entitled, Beyond A Steel Sky released this month on Apple Arcade.

The game comes to PC on July 17th with a release on consoles at a later date

This video showcases the game on PC Read more No Comments Wasteland 3 Gameplay Opening 2 Hours PC.

By Robert Cram on June 9

2020 Here is our third look at the upcoming Wasteland 3 on PC from inXile Entertainment.
It’s a bit more of an in-depth look at the opening gameplay from the beta.
On this occasion we went with two assault characters and focused on those skills.
Sadly we messed up the battle Read more No Comments Evolutis Gameplay Demo – CyberPunk Themed Adventure Game with Fighting.

By Robert Cram on April 21

2020 Poke Life Studios plans to release their cool looking cyberpunk themed story-driven adventure game Evolutis on consoles and PC.

Take a look at our Evolutis gameplay preview video or read the transcript

We’re really excited for this release as it’s looking pretty spectacular so far.
Today we’re taking a look Read more No Comments Wasteland 3 Gameplay – Customization and Opening Combat.

By Robert Cram on March 23

2020 We take a look at the Wasteland 3 gameplay from the beta.
Primarily looking at the character customization options alongside the opening combat mission.
There are plenty of options to create your team of either male or female desert rangers in this rather harsh world.
All looking very good thus Read more No Comments DOOM Eternal Gameplay Preview Video.

By Robert Cram on January 22

2020 Bethesda’s DOOM Eternal looks set to take gamers to the next level of visceral combat when it releases on March 20th on Xbox One, PS4, PC, Switch and Stadia.
All bases covered then.
The game comes as a direct sequel to the 2016 game DOOM and sees players return to Read more No Comments 1 2 … 27 28.


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Our new normal has been a world away from the office and the face to face interactions with clients and teammates.… Read full story Investing in Education.
My mentor, Don Clayton once told me, “never underestimate what one great person can do for your organization,” and  I have never forgotten this! As a firm deeply committed to excellent… Read full story Clayton & McKervey’s Reach Beyond summer program invites college students to explore what it means to be a successful CPA.
Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit, provides an exceptional educational opportunity to college students interested in pursuing public accounting as… Read full story Clayton & McKervey noted by Inside Public Accounting for its High Percentage of Women Shareholders.
Southfield, Mich.—October 3, 2017— Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit, is pleased to announce it has been recognized by Inside… Read full story Clayton & McKervey named a top workplace by the Detroit Free Press for 6th consecutive year.
Southfield, Mich.—Nov.
7, 2017—Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit, is pleased to announce it has been named a 2017 Free… Read full story “We are always interested in meeting new and emerging talent.”.
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We’re always interested in meeting new and emerging talent.
Throughout the academic year, we visit college campuses participating in classroom presentations and other student group activities.
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In October, we invite serious candidates to our annual Candidate Reception.

Where they meet Clayton & McKervey managers and shareholders

tour our office and experience our culture first-hand.
For the next two weeks, office interviews are conducted by managers or shareholders from our Tax, Advisory & Assurance, and Foreign Direct Investment departments.
Then, our recruiting team begins the process of selecting new team members and offering them positions in our firm.
Continue reading about the benefits of working at Clayton & McKervey: Campus Events Internships New Employee Journals Reach Beyond Summer Program Joe Bamberger Talent Acquisition Specialist Contact Joe   |   Read Joe”s bio Featured Content.
Related Insights.
Opportunities for accounting students and recent graduates.
Clayton & McKervey offers accounting internships and entry-level career opportunities for students earning a Bachelor’s or Master’s degree in accounting.
At our international tax and accounting firm, we pride ourselves on a culture in which you’ll: Be challenged, engaged and mentally stimulated.
Work alongside some of the best in the business.
Benefit from great work opportunities, quickly.
Work with privately held, growth-driven entrepreneurs.
Rub elbows with business owners, not their board of directors.
Gain exposure to industries including manufacturing, technology, automotive, engineering and healthcare.
Connect with businesses and professionals around the globe.
Get to know everyone in the firm, in one office.
Make your mark in focus groups, committees and engagement teams.
Access state-of-the-art software and technology resources.
Establish a professional network sooner and faster (we’ll teach you how).
Succeed, out in the open.
Collaborate.
Enjoy the support of your employer as you work to earn your CPA.
training & career development.
C&M University is a professional development program designed to help our team members grow by providing: Orientation and training programs for all new team members.
On-the-job training, working alongside seniors, managers and shareholders.
Specialized training focused on international accounting, tax and audit services.
Internal technical skills training.
Cultural, diversity and international business etiquette training.
Self study tracks (for team members with 1-5 years at C&M).
Annual 3-day offsite technical training (for team members with 1-3 years at C&M).
Annual 3-day offsite leadership training (for team members with 4-8 years at C&M).
Marketing training program for all CPAs.
Participation in focus groups, champion teams and committees.
Becker CPA review course.
CPA exam bonus program.
campus recruiting process & job offers.
We’re always interested in meeting new and emerging talent.
Throughout the academic year, we visit college campuses participating in classroom presentations and other student group activities.
Each September, our fall campus recruiting program for accounting and internship positions includes meet-the-firm events, career fairs and on-campus interviews.
In October.

We invite serious candidates to our annual Candidate Reception

where they meet Clayton & McKervey managers and shareholders, tour our office and experience our culture first-hand.
For the next two weeks, office interviews are conducted by managers or shareholders from our Tax, Advisory & Assurance, and Foreign Direct Investment departments.
Then, our recruiting team begins the process of selecting new team members and offering them positions in our firm.
Continue reading about the benefits of working at Clayton & McKervey: Campus Events Internships New Employee Journals Reach Beyond Summer Program Joe Bamberger Talent Acquisition Specialist Contact Joe   |   Read Joe”s bio Investing in Our Future.
COVID-19 has been impacting us all in different ways.
Our new normal has been a world away from the office… Read more Investing in Education.
My mentor, Don Clayton once told me, “never underestimate what one great person can do for your organization,” and  I… Read more Clayton & McKervey’s Reach Beyond summer program invites college students to explore what it means to be a successful CPA.
Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit, provides an exceptional educational… Read more Clayton & McKervey noted by Inside Public Accounting for its High Percentage of Women Shareholders.
Southfield, Mich.—October 3, 2017— Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit,… Read more Clayton & McKervey named a top workplace by the Detroit Free Press for 6th consecutive year.
Southfield, Mich.—Nov.
7, 2017—Clayton & McKervey, an international certified public accounting and business advisory firm located in metro Detroit, is… Read more When and where we’ll be on campus Journals: new employees share stories Videos: what you can expect working here.


Part 2: UX of Onboarding and Player Engagement (GDC16)

Home.

Getting a Job in the Video Game Industry: General Tips & Focus on UX roles

June 21, 2020August 8, 2020 Making video games for a living is a dream for many.
The demand to secure a job in a game studio is quite high and as a result it can be difficult to enter the game industry, especially if you do not have a good network.
A couple of decades ago, the game industry was very small and there was no real formal educational path to it.
Today, many universities offer videogame-related courses and degrees.
The upside is that students are better prepared for a career in the game industry.
The downside is that they are legion.  Given my background in user experience (UX) applied to video game development, I’m often asked how to get a job in the game industry, .

Mostly from students and UX practitioners who want to transition into the game industry

I’ve been advocating for UX even before it was called that way in the game industry, first at Ubisoft (in France and Canada) in 2008-2011.
Later on, I put together UX teams at LucasArts, and Epic Games (until 2017 when I started to work independently).
From my experience hiring UX folks, I’m offering here my humble advice for getting a job in the game industry.
Here’s the content: Read more , Blog game industry, game ux, job, student, , video games Ethics in the Videogame Industry: A Mythbusting and Scientific Approach.
December 18, 2019June 3, 2020 This article on ethics in video games is an enhanced write-up of the talk I gave at the Game Developers Conference (GDC) in March 2019.
Videogames are one of the most popular forms of recreation in the world and they will generate over 150 billion US dollars in 2019, yet they often generate terrible press.
For example, some games are accused of making players violent, or to turning them into addicts.
I’ve been in the videogame industry for over 10 years and the latest game I’ve worked on (as director of user experience at Epic Games until I left on October 2017), Fortnite, is played by about 250 million players.
It’s also under scrutiny by many concerned parents who fear that the game might have some negative impact on their children.
Some parents have been reporting, for example, that their children play Fortnite at the expense of their education, health, or even personal hygiene.
It saddens me that videogames can have a negative impact on some people’s lives but I’m also frustrated by the fearmongering I’ve been witnessing, most of it with no solid scientific ground.
This fearmongering — and sometimes even scapegoating — around videogames can distract the public and lawmakers from identifying and addressing the real potential of  videogame play, and tech in general.
As a result the game industry is often defensive when responding to the horrible things it’s accused of, which is understandable but fails to build a constructive dialog.
We, videogame developers (i.e.
all the professionals participating in crafting a game), have a responsibility as content providers to foster this dialog.  Read more , UX – Games ethics, , video games 1 Comment Understanding the Success of Fortnite: A UX & Psychology Perspective.
July 22, 2019June 20, 2020 Fortnite is one of the most successful video games in history, and this success fascinates and confuses many people who have made efforts to account for how a game could have become such a phenomenon so quickly.

As the former Director of User Experience (UX) at Epic Games

where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the phenomenon we now know, through the lens of UX.
Having a UX mindset means, in a nutshell, offering the best experience to the target audience of a product, service, system, or video game.
A UX approach pertains to the usability of a system, its ability to engage its users (especially if the purpose of the system is to entertain), but also ethics and inclusion considerations (such as if the product is respectful of users and if it’s accessible).
My background in psychology, my occupation as a UX strategist, and my personal work on the game likely bias my perspective since we are all susceptible to unconscious biases.
However, this analysis, unlike those that have been proposed thus far, is a firsthand account that was presented in several Game Developers Conference (GDC) talks that I gave before Fortnite was released, and in my book The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design (2017).  The Fortnite team had a precise vision and collaborated very closely with the UX team to deliver a game that would be true to this vision and that would appeal to many different types of players.
My contention is that the success of Fortnite is partly linked to their efforts in adopting a UX mindset.
My goal here is to explain how to develop such a game UX mindset and build a UX strategy to help game developers around the world delight their players more efficiently with the games they are crafting.
This is especially crucial for independent developers who have fewer resources yet still compete with the thousands of games released every year.  I will detail here the three most important steps to develop a game UX mindset, which were taken during the development of Fortnite: Understanding the player’s brain.
Following a game UX framework (guidelines to usability and engage-ability).
Applying the scientific method & establishing a UX pipeline.
Simplified diagram showing how the brain learns Read more.

UX – Games Fortnite

psychology, success, GDC 2017 UX Summit – Overview.
March 22, 2017January 20, 2018 The UX Summit debuted at GDC this year and Anouk Ben-Tchavtchavadze and myself had the extreme honor and pleasure to serve as advisors for this inaugural year.
The intent of the summit was to cover all facets of the user experience discipline within the video game industry.
As you might know, UX aims to ensure that the design and business intent of your game is the one ultimately experienced by your target audience and does so by using knowledge from cognitive science and psychology, and by applying the scientific method (user research).
It was a very exciting day for all UX practitioners and evangelists across our industry.
Read more GDC, UX summit 1 Comment The Gamer’s Brain, .

Part 3: The UX of Engagement and Immersion (or Retention) – GDC17 talk

March 5, 2017January 20, 2018 This is the last part of my GDC trilogy about the gamer’s brain (how cool is that!).
A warm thanks to all of you who liked my previous talks, gave me constructive feedback, and supported me.
???? This post is a transcript of my talk with the slides.
You can find transcripts of the first two parts of my Gamer’s Brain talks here and here.
If you’re interested, you can also check my book.
Thank you.
Read more GDC, Neuroscience, 1 Comment The elusive power of video games for education.
July 29, 2016January 20, 2018 What is this article about.
Educators interested in using video games for educational purposes should be aware of the considerable difficulties in developing a fun and engaging game, and take into account the user experience (UX).
Game developers interested in education should understand the principles of learning, and the importance of transfer when creating an educational game.
Read more Article, education, .

Game-based learning Game UX Summit 2016 – All Sessions Summary

July 22, 2016June 1, 2020 On May 12th 2016, Epic Games hosted the inaugural Game UX Summit in Durham (NC) – which I had the immense pleasure and honor to curate – to discuss the current state of User Experience in the video game industry.
This event brought together fifteen renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, UX Design, User Research, Behavioral Economics, Accessibility, and Data Science.
The keynotes speakers were the esteemed Dan Ariely, and Don Norman, who popularized the term UX in the 90s.
Below is my summary of all the sessions (with the edit help from Epic Games’ UX team members – special thanks to Ben Lewis-Evans and Jim Brown!).
You can also watch most of the sessions here.
The Game UX Summit will come back in 2017: Epic Games is partnering with Ubisoft Toronto who will be hosting next year’s edition on October 4-5, 2017. If you wish to receive updates about the event or if you would like to submit a talk, you can sign up here and be on the lookout for #GameUXsummit on twitter.
Read more Game UX Summit Interview with Classcraft at Games for Change 2016 – UX and educational games.
July 12, 2016June 1, 2020 I gave a talk about UX for game-based learning at Games for Change Festival 2016.
While at the festival I sat down with Classcraft, whose mission is to transform the learning experience by using game mechanics.
In the videos below (2 parts for a total of 20 minutes), I discuss about UX and why it is important to consider UX practices when developing educational games.
Read more education, game-based learning The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement (GDC16).
March 22, 2016June 1, 2020 These are the slides from my GDC 2016 presentation.
This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”).
Since it seemed to generate interest, I wanted to do a deeper dive on one of the critical aspects of a game’s user experience: the UX of onboarding and player engagement.
You can watch the video of this presentation here.
Read more GDC, Neuroscience, 2 Comments How We Introduced UX to Epic Games’ Production Pipeline (GDC16).
March 21, 2016June 1, 2020 These are the slides from the my GDC 2016 presentation with Heather Chandler, Senior Producer on Fortnite (Epic Games).
Therefore, this presentation is about both UX’ (Celia) and Prod’s (Heather) perspectives.
You can watch the video of this presentation here.
Also, if you’re interested in UX, .

Go check our Game UX Summit happening on May 12th 2016 (we have an amazing lineup

:)).
Read more Epic Games, GDC, production, Cognitive Psychology Applied to User Experience in Video Games.
March 4, 2016June 1, 2020 This article was originally published by Springer in February 2016 as part of the Encyclopedia of Computer Graphics and Games.
Article reproduced here with their authorisation.  Definition The user experience (UX) entails a person’s perceptions and interactions with a product or software (such as a video game) and the satisfaction and emotions elicited via this interaction.
UX overall refers to an over-arching discipline focused on evaluation and improvement of users’ experience of a given product or software in development.
Cognitive psychology is a discipline dedicated to understanding the human mind via mental processes such as problem solving, language, perception, attention, and memory.
Read more Article, Cognitive psychology, .

5 Misconceptions about UX (User Experience) in Video Games

April 2, 2015June 1, 2020 Illustration by Laura Teeples.
UX Invaders: We Come In Peace.

User Experience (UX) is becoming very trendy albeit fairly new in the video game industry

so there are still a lot of misconceptions regarding what it is (and what it’s not).
I will try to tackle these misconceptions and convince you – if need be – that UX is indeed your friend.
To explain it in a nutshell, UX explores how it is like for the target audience (the players) to experience your game (and everything beyond, such as downloading the game, consulting forums, etc.).
It uses neuroscience and psychology knowledge and applies game user research methodologies (e.g.
playtests and analytics) to make sure that the game has good usability and is immersive (although I prefer to refer to it as gameflow).
When thinking about my experience advocating for UX (or neuroscience) in a game development team, there are 5 main misconceptions about UX I very frequently need to address: Read more Article, Misconception, Full Sail “On Air” – March 2015 interview about UX in games.
April 1, 2015June 1, 2020 Talking about the importance of UX (user experience) practices in video game development in this 30 minute interview done at Full Sail University (Florida) in March 2015 during Hall of Fame.
Courtesy of Full Sail University www.fullsail.edu Full Sail, Interview, .

The Gamer’s Brain: How Neuroscience and UX can impact Design (GDC15)

March 31, 2015June 1, 2020 GDC 2015 talk – The Gamer’s Brain.
I’m sharing here my slides from my GDC 2015 presentation on video game UX (user experience).
Since I didn’t find any good slide sharing plugin (speaking of bad UX…) I just added all the slides in jpeg and put my speaker notes below.
???? Read more GDC, Neuroscience, .

6 Comments Developing UX Practices at Epic Games

March 16, 2015June 1, 2020.
GDC Europe 2014 / MIGS 2014 talk.
I’m sharing here my slides from my GDC Europe 2014 presentation, .

Which I also gave at MIGS 2014 (How we are using UX Practices on Fortnite)

Since I didn’t find any good slide sharing plugin (speaking of bad UX…) I just added all the slides in jpeg and put my speaker notes below.
???? The content of this presentation is a mix of academic theories, Ubisoft Design Academy training about usability, and my own experience interacting with game teams.
The following is certainly not set in stone – it’s a constant work in progress – and I’d be very interested to get your feedback.
Read more Epic Games, Fortnite, GDC, 2 Comments.


what we call ‘value-adding’ PMOs

5 things I wish I’d known for my first PPM implementation

PM3 is an intuitive tool and our mission is to improve project and programme success

Implementing PM3 is one part of this mission

This blog looks at the 5 things I wish I’d known before we started implementing PM3 at clients.
[.
] Read more Programme Leadership is all about Focus.

What are the critical aspects of Programme Leadership

What are the big mistakes to avoid and key areas to focus on if you want to ensure success.

In this blog our MD and PMO expert

David Walton, shares some of the most important lessons learnt from years of running transformational programmes and conducting programme reviews for clients.
[.
] Read more Unlock the Power of the PMO.
After Covid-19, organisation s need to reconfigure and work out how to survive and thrive in the ‘new normal’.
Projects will be axed, and some new ones will be launched; probably in cost reduction or recovery.
How do you work out what to invest in for the future and which projects continue.
[.
] Read more How PM3 is helping the NHS plan the Covid-19 response .
The NHS has possibly faced its greatest ever challenge in the face of the Coronavirus pandemic.

In this blog our in-house PMO expert

MD David Walton, explains how our PMO/PPM tool PM3 has helped staff to plan and manage resources during this unprecedented crisis.
[.
] Read more Top 3 Steering Committee Reports by PM3.

Steering Committee reports are a part of a project managers working life

but one that we all struggle to get right from time to time.
In this blog, our PMO specialist David Walton takes you through the top 3 reports that clients produce using our PPM Tool, .

PM3 [

] Read more Project risk management bias; How impartial are you?.

Project management risk is something we all face as PMOs on a daily basis

But how much of our decision making is guided by fact, and how much by subconscious psychology.
[.
] Read more 3 steps to building your PMO Dashboard.
The majority of PMOs that are, what we call ‘value-adding’ PMOs, will need to produce dashboards that inform senior management on the health of various portfolios or programmes.
This blog looks at how to develop a value-adding dashboard using best practice [.
] Read more Why Impact Assessments are Critical tools for Managing NHS Schemes.
Impact assessment have become a part of business life in the modern world and are a key feature of governance and oversight for projects and programmes.
Here, our Principal Consultant David Bowen-Cassie outlines how Impact Assessments can be used to improve engagement in both project delivery and governance design.
[.
] Read more Project Management – Why ‘Lessons Learnt’ is the real silver bullet!.
[.
] Read more Why a lessons learnt log improves Project Management performance (and, what we can learn from HS2’s latest budget estimate!).
[.
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