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and the benefit of the DM not having to keep track

and the benefit of the DM not having to keep track

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I first experienced session summaries, as an official thing players can do to earn XP, in the [Affiliate Link] campaign, Graveyard of Empires, of over four years of Wednesday nights.
I’ve written about it many times.
The DM gives 150 XP per level, so at 7th level, I’m earning 1,050 XP per session.
John, the DM, wants at least one player to do an “official” summary, but each player can participate.
We used a G+ group for this.
John carried on with that in the two year [Affiliate Link] campaign, and now the follow-up to the original campaign, called After The Fall, using [Affiliate Link].
The Stars Without Number game was posted to a Discord server.
For After The Fall we are using a wiki software called that the GM hosts on his.
I use session summaries that I write as GM for my games, to ensure I don’t lose track of anything.
I write them for the players, as I know what the GM needs to know, but also sprinkle in some things they didn’t necessarily know to reward them for reading it.
I used the free site.
It requires manual formatting, but is simple, and one can export it to text or HTML.
I first did this with my [Affiliate Link] campaign, The Broken Lands, and then the campaign, Delver’s Deep.
With Delver’s Deep I also put it into the Markdown editor.
Joplin has a desktop and an Android and iPhone app and it can be synced vie Dropdown or similar service.
Books Used:.
For the DM, whatever I want.
But generally the , , , and.
I use all kinds of things for planning settlements, lairs, tombs, and dungeons.
For the Players, the and spells from as they discover them.
Character Creation.
I also like the Usage Die from [Affiliate Link].
This makes a lot of sense for a magic item with charges.
The DM assigns a usage die and that way there is the mystery of no one knowing how many charges it has, and the benefit of the DM not having to keep track.
Read An RPG Book In Public.
July 24, 2018 Leave a comment This week is the second of the three annual Read An RPG Book In Public weeks promoted by The Escapist, AKA RPG Advocate.
The whole idea is to read any RPG related book in public to show people that it is an acceptable thing to do.
This comes from the mindset of those who lived through the Satanic panic.
Now that D&D is cool, and the hatred and misunderstanding is abating, we should still celebrate our hobby and keep it in the public eye.
The week of March 4th is GM’s Day and coincidentally the day Gary Gygax died in 2008.
The week of July 27 is Gary Gygax’s birthday.
Finally, October 1 is Dave Arneson’s birthday.
Dave Arneson invented what would become D&D.
It is fitting that this Saturday, Luke Gygax and WOTC are teaming up for Founders & Legends to celebrate the founders and pioneers of the game.
It isn’t just all 5e and Eberron.
Stephan Pokorny of Dwarven Forge is running AD&D.
In addition to lots of online gaming, viewers are encouraged to donate to Extra Life.
Luke will even be playing his old character Melf with 5e stats.

TTPRGs Frank Mentzer’s 0D&D Game At Gary Con IX

March 28, 2017 Leave a comment I managed to get a gold badge for this year’s Gary Con, which means that you get into two special event games.
This year, one of them was Frank’s game.

I had interacted briefly with Frank at Gary Con last year

and at Gamehole Con IV last November.
This year, I made it to Frankenparty IV, .

A party that Frank and his wife Deb host in their home

They only ask to follow their wishes about parking and a small donation to offset the costs of food.
I touched on this in my Gary Con wrap-up post.
Frank’s game was very informal and I found it enlightening to see how one style of original play was handled.
We only needed three dice, d6, d10, and d20.
He provided pregens, which speeded preparations/play.
Being 0D&D d6 for all damage, and d20 for combat.
He had us use the d10 to resolve things that had a chance of failure.
Through mutual negotiation and explanation of what our characters did, .

Frank would have us call high or low before we rolled the d10

Frank said that that is what they did before they started developing rules for things.
He also had us use THAC0, which he said started in Lake Geneva and he thinks is a quick way to know if you hit.
I really like that.
That is something that many in the OSR are going back to, such as Swords & Wizardry Light, and others.
I have a love for AD&D, but there are so many rules, that rules lawyers bog down play if a DM doesn’t have the skill to move things back to the game.
I’m slightly guilty of that, but I try to ask clarifying questions, and shut up, .

Since I believe each DM/GM has the right to run their game to their preferences

With old school, you only need a roll where there is a chance of failure, such as combat, or leaping over a pit in full armor. This gives more focus on roleplaying and moving the adventure along.
Frank also talked about four levels of crosstalk at the table.
I tried to take notes, but don’t have it exactly as he described it.
They are: Players.
Characters.
Meta(game).
Meta(world).
Old school play is reliant on player skill, so what many call “metagaming,” is encouraged, at least by Frank.
The scenario was set in the world of Disney’s Maleficent.
That description of the movie/cartoon set the tone and we all had a mental image.
No minis, just a written marching order on a 3×5 card.
Frank did use 3 six-sided weather dice and used the average for weather.
Very quick and easy.
He also told us when we were doing something that might get us killed, and commented on our choice of tactics.
He gave us a chance to adjust, but we could have easily gotten killed in a fight.
At one point, one of our magic users used sleep on an opponent and all the crows in a tree fell down.
I really liked the “rain of murder”.
A day or two later I mentioned to Frank how much I liked that.
He said that I was the only one who laughed at his jokes.
Some were pretty subtle, but that’s a style of humor I also like.
Frank also shared his original campaign maps, which will help inform Darlene when she does the maps for his upcoming Kickstarter.
I’ll be bringing that to your attention when I get word of its launch.
Frank Mentzer – Original Campaign Maps on Judges Guild Maps Frank Mentzer – Original Campaign Maps on Newer Judges Guild Maps After the game he signed my character sheet and name card.
I played a dwarf, so I named him after the dwarf in the AD&D Roll20 campaign that hit three years and 148 sessions last week.
I shared that on our Google Community page for the campaign.
The guys like that.

Dwarf In Frank Mentzers Game 0D&D What is a Campaign?

January 7, 2017 1 Comment I saw a question on Twitter today asking how long a campaign lasts.
That got me to thinking and depending on your RPG experience and preferences, the term campaign has multiple meanings.

Campaign comes to RPGs from tabletop miniature wargaming

which in turn gets the term from military parlance.
The military use of the term  derives from the plain of Campania, a place of annual wartime operations by the armies of the Roman Republic.
[1] Generally, a campaign is a specific portion of a war, such as a series of battles or specific strategy.
It can also be a region/terrain, such as the desert campaign in WWII.
Wikipedia has a handy page with all the ways campaign is used, including gaming.
There are two handy articles.

One on campaign in the context of RPGs

and the other is the campaign setting.
The various shades of meaning in relation to RPG’s that come to mind are: (This is in the context of D&D in my mind, substitute your primary RPG of choice.) The entire game world/multiverse and all activity happening under a DM.
That is, the campaign setting.
A specific connected set of adventures/game sessions with a clear end point.
Often this means the end of that game “world”, and after a break a new world emerges.
An example from published modules would be the Drow series.

A campaign in a DM’s ongoing world might mean a major event in the world is resolved

or it might mean players have reached a level where retirement is in order and a new batch of characters enter the realm.
A specific group of players and their characters.
It may be that circumstances prevent that group from playing again, and the end of the campaign is the end of regular play among that group of people.
A DM with a single campaign setting can encompass multiple groups of players and each could be their own campaign, or they could be somehow interconnected.

There are lots of examples of DMs running the same setting for decades

When campaign is used to refer to the setting, it can be a single genre, multiple genres, homebrew, or published.
In a multi-genre campaign setting, one could have D&D set in the past, then western/steampunk, then modern, then apocalyptic, then future.
The order could be different, such as in Jack Vance’s far future world where there is magic.
Other GMs have a separate setting for each genre.
They could even mix and match home brew for one setting and a published setting for another.

A DM can even have a campaign to get the word out that they are looking for new players

There can even be a campaign of war within the RPG itself.
So a DM can campaign for new players for their campaign setting that features military campaigns in the game.

What does the term campaign in the context of table top RPGs bring to mind for you

[Tomorrow’s article explores the term adventure.].


Crazy Defense Heroes will become collectibles

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Search – RPG Crazy Defense Heroes – Taking over a new realm.

Today we are introducing a new way to experience Crazy Defense Heroes

in the form of an exclusive, limited period Chest & Gems Sale.
What makes this different, is that for the first time ever, Crazy Defense Heroes will become collectibles.
What Is This About.
In current free-to-play games, when you enter a game on your mobile device or PC and review the items that you have collected, they illustrate a record of your investment – whether in time or in-game currency.
Achieved through periods spent chasing after your enemies and completing missions, at other times, as in-game purchases with real money.
As new technologies are being introduced and developed, a new layer of achievement is emerging, the concept of true ownership.
The technology we are talking about more specifically is called blockchain.
You may have heard about this before.

In discussions relating to Bitcoin or CryptoKitties

and our very own F1 Delta Time.
The beauty of this technology is that it allows us to create one of a kind items, where ownership, authenticity, and value can be tracked.
And the best part of it, while these items can be used in any game that is developed to accept them, they are not locked to the games themself.
Anyone who owns one of these items will truly and verifiably own it.
It is theirs to collect, trade or sell.
This changes the long term value of each item completely.

These items are called non fungible tokens or NFTs for short

More about NFTs and Value Animoca Brands is a leader in blockchain based games

and we would like to invite you on this exciting journey.

One of our recent games – F1 Delta Time

allows players to buy official F1 themed collectibles, such as cars and drivers, to be used in the game.

These collectibles can be used right now in the Time Trial mini game

also, owners can sell or trade these collectibles.
These collectibles can also be used to generate currency via the Staking feature.
You can read more about that here.
Another good thing to know, is that when something unique can be collected and traded freely, the value of that item likely tends to go up.
Think about rare baseball cards or stamp collections as an example.
Also in the world of NFTs, .

Several single NFTs have been sold for over hundreds to thousands of dollars each

Many players in F1 Delta Time have also made considerable earnings from selling NFTs they bought only a few days or weeks earlier.
Good example would be a digital collectible card of F1 driver Nico Hülkenberg, that was found in a crate sale from a crate purchased for $500US, then resold for US$1200 a few days later.

What does all this have to do with Crazy Defense Heroes The more we explore this concept

the more impressed we are with the opportunities it provides.
And because of this, we want to expand these benefits to our other games, such as Crazy Defense Heroes.
To start, .

The Chest Sale will be the first to introduce Crazy Defense Heroes NFT collectibles

You will be able to collect, trade and sell these items freely.
They will be incredibly limited in supply, so be sure to act fast.
To make this even more exciting, the Chest sale is tied in with an incredible Gem offer, so everyone will definitely get more bang for their buck than usual as long as you’re one of the first 100, due to the very limited supply.
To keep things simple, this is how our first ever Collectible NFT Chest & Gems Sale will work: There will be 100 chests available with 3 rarity levels.
Each chest has one digital card collectible and gems inside.
The star rating of the card, amount of gems and the chest price depends on the rarity level.
Buyers will receive up to 150% more gems than when purchasing Gems in game at the equivalent price.
It’s a great deal!.
These collectible cards are purely digital collectibles for now, but the gems can be used in the game immediately.
VIP points will also be given with each purchase.
Next step All you need to do is keep an eye on our channels for the website release, this is due only in a few days on Wednesday 29th April.
Once the website is live, you can navigate there to create a wallet and then you have about a week to get some suitable currency.
The currency for this sale will require ETH or DAI, which is widely available on most crypto currency exchanges.
Once you are ready, the sale will start on 8th May for a week, or until stocks last.
We hope that you are as excited about this as we are, and we would like to wish you good luck in the sale.
This is a very limited launch.
While more will follow, due to the unique nature of NFT collectibles, this is your only chance to get one of these exact items.
We know it may be a lot to take in, but don’t you worry, our team will be here to help you and you can reach out to us via social media any time.
For all the heroes out there, get ready.
Discord: https://discord.gg/crazydefenseheroes Line: http://line.me/ti/g/y08Wt0L4R3 Twitter: https://twitter.com/CrazyDefenseEN Facebook: https://www.facebook.com/CrazyDefenseHeroes/ Instagram: https://www.instagram.com/crazydefenseheroes/.
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